Yves Bordeleau from Cyanide and Asta Wellejus from Die Asta Experience talking about the upcoming Game of Thrones game. |
It’s Friday mid-day and the transmedia track
at the game conference Nordic Game has
about half a day left; right now I’m listening to a presentation of the game
version of Game of Thrones (pictured above, sorry about the quality :).
Now, Nordic Game is a game conference. 1600
people, most of them coders, gamers and other industry people; lots of game
showcases and a lot of talks on how to create and co-create and finance and
market games and game content.
On the transmedia track, talks have been
slightly different. The Nordic Transmedia
Meetup day on Wednesday 23rd drew a crowd of 70+ producers from the Nordic
countries. The theme was financing, with some sidetracks into unconference
territory as well. Some key take-aways, especially from investor Doug Richards, was the
importance of actually understand what need your project or product is
addressing. It’s basically always useful to do a NABC (Needs/Approach/Benefits/Competition)
analysis of any given project. Another
take away from Doug’s feedback to people pitching their projects to him was
that one should never reveal too much about one’s company or product,
especially when talking to potential investors. If no one knows your metrics
and what you’re worth, you could be worth anything!
In the open discussions many different issues
were treated by the participants; from the art of collaborating with music in a
transmedia setting via how to create a framework engine for the pre-production
of transmedia projects to an idea of a Kickstarter-like online service for
selling content.
Randy Pitchford from
Gearbox in the US – they’ve made games like Borderlands and Halo spin-offs –
talked about how to manage the image of a company. He stressed the importance
of letting the employed invest in the company, to encourage them to think about
image and profit. There is, he observed, a need to really invest in the people
at the company as well; as you spend a lot of time on yourselves, this
investment permeates the image of the company.
Andrea
Phillips gave a great presentation on ”Why Games need Transmedia”, highlighting
the fact that games are about experiencing flow. By breaking up the frame of a
game, it is possible to let the story flow over to other media. This would
also, she argued, be the most natural thing. When a player sits at his or her
computer or console he or she wants to game, not watch cut-scenes for minutes.
There is also a real and tangible need to know the Context and the Backstory,
in order to be able to create and develop it all into a coherent whole.
@jonatchoo on designing - "Don't Expect Anything Original from an Echo" |
Jonathan
Jacques-Belletête from Square Enix / Eidos talked about designing, issues
and solutions that can be applied to a number of other areas aside of game
development. Key take away would be the advice to use Originality mixed with
Familiarity when designing just about anything – originality will make the
brain log your content in more ways with more new connections, so that it can
be retrieved easier, while familiarity will add a feeling of comfort, security
and even nostalgia.
All in all the Nordic Game conference and the Nordic
Transmedia Meetup was and is a success, in getting people from different industries
get together and discuss the issues and opportunities gaming and transmedia can
offer across the board. My only regret is that I've not yet been able to clone myself to attend more presentations, talk to more people and network even more. The next step in the Nordic Transmedia saga will hopefully be a Nordic Transmedia
Finland meetup in Oulu at the Nordic
Panorama festival in September. Details will be posted later!
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